Thursday, June 9, 2011

More Apocalypse World/Cyberpunk

I forgot to say the best thing about the cyberpunk/apocalypse world game we're playing, which is the rules for the internet, which is just "open your brain" with no changes at all. It it sweet, sweet, sweet, and absolutely just like what the internet is like. Sometimes the internet is friendly and nice. Sometimes it's scary and dangerous. Sometimes it shows you eight hours of wierd porn instead of what you wanted. The internet is the psychic maelstrom.

The game is heating up. I was a bit worried about it at first, but the rules are doing their thing, spinning simple situations into wonderfully gnarled disasters.


  1. Great post, man. I love AW, and the Internet is a fantastic idea for the Psychic Maelstrom. Have you put your hack in written form on the Psychic Mael... I mean the net ?

  2. Thanks!

    I haven't posted anything online, because the rules are literally unchanged from the original rulebook. We just have different expectations of the setting. It's great how the game's post-apocalyptic slant provokes unusual cyberpunk choices. The corporate merc isn't just some tough lady, she's a grotesque with her own agenda and inner life.

  3. I'm sorry to post this here, but I can't find another link to contact you through this site.

    I purchased the Mighty Thews pdf from you earlier today, and I didn't get a download link, or an email, or anything else. How will I get my copy?

  4. Hi!

    I process orders manually. As soon as Paypal sends your order through to me, I'll send you download instructions for the pdf. Usually takes a few hours.

  5. Okay, thanks! Sorry about that-- the instructions weren't entirely clear.

  6. Oh, no worries! In fact there are no instructions as such. I really should fix that. Hope you enjoy the game!