When you give yourself over to the inexorable urgings of your blood, roll +weird. On a hit, you hold yourself in check. On a 10+, hold 3. On a 7-9, hold 1.
Spend one hold to:
- When you inflict harm, inflict +1 harm.
- When you take harm, take -1 harm.
- When you act under fire, roll +1
On a miss the MC will make a hard move.
What does giving yourself over to the inexorable urgings of your blood look like? That’s for you to answer, but probably look at your race for some clues.
World of Conan is pretty much done! I'd love to get an external eye to read over it before I show it to the world though. Let me know if you've got a spare 20 mins to give it a once-over.
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I wouldn't mind taking a look at it; I should have time today or tomorrow. What in particular are you looking for feedback about?
ReplyDeleteSend me an email to simoncarryer at gmail, and I'll send you a link.
ReplyDeleteI'm looking for proofreading, identifying things that are confusing or ambiguous, anything essential I've missed including, that kind of thing. If you want to comment on the balance of the playbooks and such, that's cool too. There's a coupkle of things I know are missing from some playbooks (gear, for example).
Cheers,
Simon