Recently I've been interested in how players make decisions during play - how they decide what to say next. I made a diagram of it, and posted in in some places. Here it is again:
The things around the outside are what influence the things on the inside, if you see what I mean. Maybe it's interesting to some people? There's no space for "What would my character do?" I'm not sure if that's a mistake, or the whole point of the thing.