Sunday, July 12, 2009

On Mighty Thews 1.2

On Mighty Thews is a player-empowered pulp fantasy game I wrote last year. It's a combination of Jason Morningstar's "Dungeon Squad" with Clinton Nixon's "Donjon", and a few other elements stolen from various places. It's great for creating pulp fantasy short stories, in the vein of Howard, Leiber, and especially Moorcock.

Since I published the game, I've had heaps of great feedback on it. Which parts work, which parts don't, what's easy to understand and what isn't. I've compiled all that playtest feedback into a new "1.2" edition of the game. The system is largely unchanged, but I've clarified a lot of rules, refined the expression of some others, and added more advice on how to make the game fun in play.

You can download a pdf of the game here, or view it online here.


  1. I ran a game with this new version 2 days ago. The only "new thing" to actually come up was the map, but man, that map thing means lots of fun!

    On a different note, I really, really think some kind of limiter on the number of re-roll tokens you can spend on a given roll is due.

  2. That's interesting Rafu,

    The re-rolls haven't come up as a problem for me yet, but I can see how they could. I'll look at that.

    Glad to hear you're enjoying the game!